I am familiar with VFX supervision, and I can provide a link between the VFX Team and the Directors/producers, I have a good understanding of cinematography (I own and rent Cinema cameras), lightning, on set measurements, LIDAR, HDRI imaging, surveying, photogrammetry, etc.
I have a 3D Generalist approach, and I have used virtually every software tool that is used today in VFX/Animation film. This includes: Houdini, Maya, Substance Painter, Substance Designer, 3ds Max, Boujou, PF Track, Speedtree, Mari, among others. I can also work on a texturing/shading pipeline using Mari, Substance, and rendering in Arnold, Redshift, Mantra.
I also teach a course on Houdini FX dynamic simulations, at Image Campus, in Argentina, where my students learn how to use the Industry Standard software system (Side Effects Houdini FX) for complex simulations and of great use in many scenarios.
I also come from a compositing background and I can handle myself compositing shots if needed, using mostly Nuke and After Effects.
Recently I have started my own Color grading suite, working in Da Vinci Resolve Studio and I have graded many TV ads shown on national television (Crufi 2019, 2020, 2021).
SOME OF MY WORK AS 3D GENERALIST:
Bienestar Nutrioli (2023)
Bird lookdev (feathers ands texturing in Mari).
Rendering in Blender Cycles
Work done with Aparato Post
Bienestar Nutrioli (2023)
Bird lookdev (feathers ands texturing in Mari).
Rendering in Blender Cycles
Work done with Aparato Post
Elastic (2024)
Vellum burger simulation in Houdini.
Lookdev and texturing in Mari
Rendering in Karma
Work done with Aparato Post
Elastic (2024)
Vellum burger simulation in Houdini.
Lookdev and texturing in Mari
Rendering in Karma
Work done with Aparato Post
McCormick (2024)
RBD wall destruction simulation in Houdini.
Lookdev and rendering in Redshift
Work done with Aparato Post
Takis (2023)
Drone animation and Lookdev in Karma
Takis Duoz (2024)
Pyro simulation in Houdini
Rendered in Redshift.
Takis (2023)
Drone animation and Lookdev in Karma
PEPSI DJ (2023)
Work done for Don Porfirio (Mexico)
I was FX TD for the liquid splash simulations and splashes, also the bottle fill simulations with bubbles, fizz and simulated liquids.
Done in Houdini 19.5
Lookdev and rendering in Karma (Houdini)
El empleado y el Patrón (2021)
Houdini vellum shirt simulation.
Houdini Vellum hair simulation for the horse.
Doritos Dinamita (2021)
Work done for Aparato Post
Dust explosion simulation, Houdini.
Lighting and lookdev done in Redshift for houdini
PEPSI DJ (2023)
Work done for Don Porfirio (Mexico)
I was FX TD for the liquid splash simulations and splashes, also the bottle fill simulations with bubbles, fizz and simulated liquids.
Done in Houdini 19.5
Lookdev and rendering in Karma (Houdini)
HBO Max Dune (2021)
Work done for Aparato Post
Proceduraly generated dunes in Houdini 19, lookdev in Mantra.
Pyro simulation thunderstorm, rendered in Mantra.
Color grading done in Da Vinci Resolve
HBO Max Dune (2021)
Work done for Aparato Post
Proceduraly generated dunes in Houdini 19, lookdev in Mantra.
Pyro simulation thunderstorm, rendered in Mantra.
Color grading done in Da Vinci Resolve
CIF UK (2021)
Work done for Bleed VFX
Animated in Houdini.
Lighting and lookdev in Houdini Karma
C&A Mexico (2022)
Work done with my friends at Enano Maldito.
I did the modeling, lookdev, lighting and compositing of the 3D CGI logos in the first and last shot. Also did all the roto and sky replacement.
Maya, Arnold, Nuke, After Effects
VUDU (2022)
Work done with my friends at Skycube.
I handled the smoke pyro sims in houdini and the fire simulation in the hand, also worked on the lookdev of the hay in the CG character.
Rendering in Redshift
Las Vacaciones de Hilda (2021)
FX rigid body destruction simulation, done in Houdini 17, rendered in Mantra.
Modelling and layout of geometry.
Las Vacaciones de Hilda (2021)
FX rigid body destruction simulation, done in Houdini 17, rendered in Mantra.
Modelling and layout of geometry.
El empleado y el Patrón (2021)
Houdini vellum shirt simulation.
Houdini Vellum hair simulation for the horse.
Arnold car lookdev test (2022)
Lookdev in Maya 2022 using Arnold Render.
Compositing in Nuke
El empleado y el Patrón (2021)
Procedurally generated CGI trees, (in background).
Simulated using Speedtree 9 and shaded in Mantra, rendered in Houdini 17.
El empleado y el Patrón (2021)
Procedurally generated CGI trees.
Simulated using Speedtree 9 and shaded in Mantra, rendered in Houdini 17.
El empleado y el Patrón (2021)
CGI tractor, modeled the damage.
Painted textures in Mari, lookdev and lighting in Houdini Mantra.
MG Trucks (2021)
Work done for Skycube
Geometry layout in Houdini.
Strawberry and milk
Houdini FLIP simulation.
Rendered in Arnold
Coffee grains
Houdini RBD simulation.
Rendered in Arnold
Ice cream bar
Houdini FLIP simulation.
Rendered in Arnold
El empleado y el Patrón (2021)
I textured the horse based on projection mapping technique (using photos taking on set), using Mari.
Lookdev and lighing done in Houdini, rendered in Mantra
El empleado y el Patrón (2021)
I textured the rider based on projection mapping technique (using photos taking on set), using Mari.
Lookdev and lighing done in Houdini, rendered in Mantra
El empleado y el Patrón (2021)
Textured using Mari.
Lookdev and lighing done in Houdini, rendered in Mantra
El empleado y el Patrón (2021)
Painted textures in Mari, lookdev and lighting in Houdini Mantra.
El empleado y el Patrón (2021)
Painted textures in Mari, lookdev and lighting in Houdini Mantra.
El empleado y el Patrón (2021)
Painted textures in Mari, lookdev and lighting in Houdini Mantra.
El Reino (2021)
CGI Crowd textures and lookdev, (the actual crowd sim was made by Alan Rinaldi), painted textures in mari one by one based in actual set photos.
CGI flags and flag simulations.
El Reino (2021)
CGI Crowd textures and lookdev.
CGI flags and flag simulations.
El Reino (2021)
CGI Cross and extruded letters.
Modeled in Maya, rendered in Arnold
Redshift experiment
Testing Redshift for Houdini
SOME OF MY WORK AS COLORIST:
DIEGO AGUERREGOYEN
092 700 404
diegoamartin7@gmail.com