I have been working in post production and VFX since 2013. I have a degree in Audiovisual Communications from ORT University and training in CGI and VFX at A+ School of Visual Arts.

I am familiar with VFX supervision, and I can provide a link between the VFX Team and the Directors/producers, I have a good understanding of cinematography (I own and rent Cinema cameras), lightning, on set measurements, LIDAR, HDRI imaging, surveying, photogrammetry, etc.

I have a 3D Generalist approach, and I have used virtually every software tool that is used today in VFX/Animation film. This includes: Houdini, Maya, Substance Painter, Substance Designer, 3ds Max, Boujou, PF Track, Speedtree, Mari, among others. I can also work on a texturing/shading pipeline using Mari, Substance, and rendering in Arnold, Redshift, Mantra.

I also teach a course on Houdini FX dynamic simulations, at Image Campus, in Argentina, where my students learn how to use the Industry Standard software system (Side Effects Houdini FX) for complex simulations and of great use in many scenarios.

I also come from a compositing background and I can handle myself compositing shots if needed, using mostly Nuke and After Effects.

Recently I have started my own Color grading suite, working in Da Vinci Resolve Studio and I have graded many TV ads shown on national television (Crufi 2019, 2020, 2021).

SOME OF MY WORK AS 3D GENERALIST:

Bienestar Nutrioli (2023)

Bird lookdev (feathers ands texturing in Mari).

Rendering in Blender Cycles

Work done with Aparato Post

Bienestar Nutrioli (2023)

Bird lookdev (feathers ands texturing in Mari).

Rendering in Blender Cycles

Work done with Aparato Post

Elastic (2024)

Vellum burger simulation in Houdini.

Lookdev and texturing in Mari

Rendering in Karma

Work done with Aparato Post

Elastic (2024)

Vellum burger simulation in Houdini.

Lookdev and texturing in Mari

Rendering in Karma

Work done with Aparato Post

McCormick (2024)

RBD wall destruction simulation in Houdini.

Lookdev and rendering in Redshift

Work done with Aparato Post

Takis (2023)

Drone animation and Lookdev in Karma

Takis Duoz (2024)

Pyro simulation in Houdini

Rendered in Redshift.

Takis (2023)

Drone animation and Lookdev in Karma

 

PEPSI DJ (2023)

Work done for Don Porfirio (Mexico)

I was FX TD for the liquid splash simulations and splashes, also the bottle fill simulations with bubbles, fizz and simulated liquids.

Done in Houdini 19.5

Lookdev and rendering in Karma (Houdini)

El empleado y el Patrón (2021)

Houdini vellum shirt simulation.

Houdini Vellum hair simulation for the horse.

Doritos Dinamita (2021)

Work done for Aparato Post

Dust explosion simulation, Houdini.

Lighting and lookdev done in Redshift for houdini

PEPSI DJ (2023)

Work done for Don Porfirio (Mexico)

I was FX TD for the liquid splash simulations and splashes, also the bottle fill simulations with bubbles, fizz and simulated liquids.

Done in Houdini 19.5

Lookdev and rendering in Karma (Houdini)

HBO Max Dune (2021)

Work done for Aparato Post

Proceduraly generated dunes in Houdini 19, lookdev in Mantra.

Pyro simulation thunderstorm, rendered in Mantra.

Color grading done in Da Vinci Resolve

HBO Max Dune (2021)

Work done for Aparato Post

Proceduraly generated dunes in Houdini 19, lookdev in Mantra.

Pyro simulation thunderstorm, rendered in Mantra.

Color grading done in Da Vinci Resolve

CIF UK (2021)

Work done for Bleed VFX

Animated in Houdini.

Lighting and lookdev in Houdini Karma

C&A Mexico (2022)

Work done with my friends at Enano Maldito.

I did the modeling, lookdev, lighting and compositing of the 3D CGI logos in the first and last shot. Also did all the roto and sky replacement.

Maya, Arnold, Nuke, After Effects

VUDU (2022)

Work done with my friends at Skycube.

I handled the smoke pyro sims in houdini and the fire simulation in the hand, also worked on the lookdev of the hay in the CG character.

Rendering in Redshift

Las Vacaciones de Hilda (2021)

FX rigid body destruction simulation, done in Houdini 17, rendered in Mantra.

Modelling and layout of geometry.

Las Vacaciones de Hilda (2021)

FX rigid body destruction simulation, done in Houdini 17, rendered in Mantra.

Modelling and layout of geometry.

El empleado y el Patrón (2021)

Houdini vellum shirt simulation.

Houdini Vellum hair simulation for the horse.

Arnold car lookdev test (2022)

Lookdev in Maya 2022 using Arnold Render.

Compositing in Nuke

 

El empleado y el Patrón (2021)

Procedurally generated CGI trees, (in background).

Simulated using Speedtree 9 and shaded in Mantra, rendered in Houdini 17.

 

El empleado y el Patrón (2021)

Procedurally generated CGI trees.

Simulated using Speedtree 9 and shaded in Mantra, rendered in Houdini 17.

 

El empleado y el Patrón (2021)

CGI tractor, modeled the damage.

Painted textures in Mari, lookdev and lighting in Houdini Mantra.

 

MG Trucks (2021)

Work done for Skycube

Geometry layout in Houdini.

 

Strawberry and milk

Houdini FLIP simulation.

Rendered in Arnold

 

Coffee grains

Houdini RBD simulation.

Rendered in Arnold

 

Ice cream bar

Houdini FLIP simulation.

Rendered in Arnold

 

El empleado y el Patrón (2021)

I textured the horse based on projection mapping technique (using photos taking on set), using Mari.

Lookdev and lighing done in Houdini, rendered in Mantra

 

El empleado y el Patrón (2021)

I textured the rider based on projection mapping technique (using photos taking on set), using Mari.

Lookdev and lighing done in Houdini, rendered in Mantra

 

El empleado y el Patrón (2021)

Textured using Mari.

Lookdev and lighing done in Houdini, rendered in Mantra

 

El empleado y el Patrón (2021)

Painted textures in Mari, lookdev and lighting in Houdini Mantra.

 

El empleado y el Patrón (2021)

Painted textures in Mari, lookdev and lighting in Houdini Mantra.

 

El empleado y el Patrón (2021)

Painted textures in Mari, lookdev and lighting in Houdini Mantra.

 

El Reino (2021)

CGI Crowd textures and lookdev, (the actual crowd sim was made by Alan Rinaldi), painted textures in mari one by one based in actual set photos.

CGI flags and flag simulations.

 

El Reino (2021)

CGI Crowd textures and lookdev.

CGI flags and flag simulations.

 

El Reino (2021)

CGI Cross and extruded letters.

Modeled in Maya, rendered in Arnold

 

Redshift experiment

Testing Redshift for Houdini

SOME OF MY WORK AS COLORIST:

 
 
 
 
 
 
 
 
 
 
 
 

DIEGO AGUERREGOYEN

092 700 404

diegoamartin7@gmail.com